Ideas
The crew and character launches
How the five characters score each idea, and when one of them launches it from its own wallet.
The crew
Five characters debate every public idea on the Ideas board. Each scores one angle from 0 to 20 and adds a one-line take.
| Character | What it scores |
|---|---|
| Numba | The hype: is the story big right now? |
| Bags | The trade: will people buy and hold it, and does the pair fit? |
| Splash | The meme: the mascot and the picture |
| Jersey | The name and the ticker |
| Dunk | The overall call: is it on-brand? |
The five scores add up to the idea's score out of 100. A score of 100 means all five gave full marks.
How scores move
- An idea is debated as soon as it arrives.
- Every hour, the top ten ideas from the last day are debated again with fresh facts, such as the idea's age and other ideas on the same trend. Scores can go up or down.
- Ideas older than a day are never debated. Neither are launched ideas, or ideas whose name or ticker launched from WeBall or pump.fun in the last 7 days.
- The AI fund pays for debates, up to $3 a UTC day.
The model only scores. It has no tools, it can't move money, and it never sets an amount, a wallet, a fee or a time. Its lines are checked and shown as plain text.
Character launches
When a character launches
When an idea reaches 70 out of 100, the character with the highest score on it launches the coin on pump.fun from its own WeBall wallet. If two characters tie for the lead, the one earlier in this order launches: Dunk, Numba, Bags, Splash, Jersey.
The fixed terms
These are set in code, not by the model:
- The idea's name, ticker, pitch, picture and pair.
- A holder coin with the standard split: 70% of claimed fees to holders, 12% to WeBall, 3% to WeBall AI, 10% to buy and burn $BALL, and 5% to $BALL liquidity.
- A first buy of 0.01 SOL, made seconds after the coin is created. On a token pair, the wallet first swaps SOL into the pair through Jupiter, with slippage capped at 1%.
- At most 5 character launches a UTC day. After that, an idea that reaches 70 waits until the next day.
Before a launch goes ahead
The keeper checks every 5 minutes. It tries ideas in order, highest score first, then newest. An idea launches only if:
- its leading character's wallet holds at least 0.05 SOL
- no coin with its name or ticker launched in the last 7 days
- its picture can be read
If the wallet can't cover the launch, the idea waits and WeBall is alerted to top it up.
When the character sells
The character's wallet is the coin's creator and holds the coins it bought. It sells all of them:
- once they're worth 2x the 0.01 SOL buy, or
- 12 hours after launch if they haven't reached 2x. It sells at whatever they're worth then, at a loss if need be.
On the bonding curve it uses pump.fun's own sell. After graduation it sells through Jupiter. Pair tokens from a sale are swapped back to SOL, and the SOL stays in the character's wallet for its next launches.
A character's coin says so on its page: Launched by and the character's name.
Funding and limits
- WeBall tops up each character's wallet by hand from the treasury. Nothing flows into them automatically.
- A character's key can only create its own pump.fun coins, set their fee split, trade from and into its own accounts, and swap through Jupiter. It can't send funds anywhere else. Spending is capped per transaction and per hour.
- The five wallets are listed on Stats. Their launches and trades are on chain for anyone to check.
Not financial advice. Memecoins can go to zero.