$BALL

$BALL

What $BALL is, how fees buy and burn it, and the WeBall wallets that trade and add liquidity in its market.

What $BALL is

$BALL is WeBall's platform token. It launched on WeBall on 3 Oct 2026 as an ordinary coin: 1 billion supply, 6 decimals. There was no launch buy, no lock and no airdrop at launch. It has graduated to a Meteora DAMM v2 pool, and that pool's liquidity is locked for good.

The only official mint is 6R55kUofnvSoFonSQjb7Un3E4bWCxwc4E7dMFDWWLm3s. Any other token using the name or ticker isn't ours.

What it's for

  • WeBall AI. A wallet holding at least 100,000 $BALL can get a 20-credit trial once. If it used AI in the last 7 days, it also gets a share of free daily credits. Holders pay cost plus 25% for bought credits; everyone else pays cost plus 50%.
  • Points. Holding at least 100,000 $BALL without selling builds a streak that multiplies your points. See Points, holding bonus and referrals.
  • Burns. Part of every coin's fees is used to buy $BALL and burn it.

Where $BALL's own fees go

$BALL launched in creator mode, with WeBall as its creator, at the fixed 1% fee. Meteora keeps 20% of each fee. The rest is all WeBall's revenue; none goes to a creator. It's currently used like this:

Of $BALL's claimed feeShare
Bought and burned as $BALL20%
WeBall AI fund10%
$BALL's perp position, while it has one10%
WeBall60% (70% with no perp position)

Burns

Where the burn money comes fromShare
pump.fun coins10% of the creator fee
Meteora coins20% of WeBall's share
$BALL20% of its claimed fee

How a day's burn runs:

  1. The burn share collects in the burn wallet.
  2. At 08:00 UTC each day, everything there is released as one batch.
  3. The batch is 10 buys, each 10% of it, 5 minutes apart, with at most 1% slippage.
  4. After each buy, everything it bought is burned.

SOL that arrives during a batch waits for the next day. A batch under 0.01 SOL waits for more. Buys go straight into $BALL's own pool. Our signer caps them at 2 SOL a buy and 10 SOL in any rolling hour. The $BALL page shows the supply, the total burned and the burn fund.

Liquidity

On pump.fun coins, 5% of the creator fee goes to whoever referred the creator. With no referrer, that 5% goes to the $BALL liquidity wallet. Once the wallet holds at least 0.1 SOL, it adds in a batch of 10, 1 minute apart. Each add swaps half its SOL to $BALL (at most 1% slippage), adds both sides to $BALL's pool and locks the position permanently. The wallet can't take liquidity out. Caps: 2 SOL an add, 10 SOL in any rolling hour.

The market maker

A WeBall wallet places small buys below $BALL's price and sells them above it. It steadies a thin market; it never trades with itself.

  • It buys 0.05 SOL a level, at 1%, 2% and 3% below where its ladder starts.
  • It sells what it holds in three parts over its average cost: 20% at +1%, 30% at +2%, and the rest at +3%.
  • It has at most 1 SOL out at once. Our signer caps each buy at 0.10 SOL and its spending at 1 SOL in any rolling hour.
  • It can only trade in $BALL's pool. It can't send funds anywhere.

See it live at /market-maker.

The liquidity agent

A WeBall wallet keeps a tight band of liquidity around $BALL's price in its own Meteora DLMM pool (1% fee, 0.25% bins). It started with 2 SOL from the treasury: 1 SOL and about 1 SOL worth of $BALL. Its starting rules:

  • a band of ±4%, kept between ±2% and ±10%
  • it re-centres once the price reaches the band's outer 25%, at most once every 30 minutes
  • it pauses for 60 minutes after a 15% move in an hour
  • it stops at a 20% loss
  • it claims fees daily and adds them back to the band

Its owner can change these within fixed safety limits. It can only use that one pool. See /liquidity-agent.

Not financial advice. Memecoins can go to zero.