Launch
Launching on pump.fun
How to launch a holder coin on pump.fun through WeBall, covering pairs, the first buy, launch sends and sponsored costs.
What you get
A pump.fun launch on WeBall makes a holder coin. Its creator fee is locked to WeBall at launch and shared out, mostly to the coin's holders. There is no creator mode on pump.fun. See Holder coins and creator coins for the split.
Steps
Open /launch. There are three steps, with a live summary beside them.
- Pick what it pays. Choose the pair, then how holders are paid: in the pair, or in a basket.
- Name your coin. Add a picture, a name, a ticker and a description. "Write it with AI" can draft the description for you. Links to a website, X and Telegram are optional.
- First buy. Optional. Enter an amount of SOL. You can also send the coins it buys to other wallets.
Then approve in your wallet. The coin's page opens while the launch lands.
Pairs
Your coin trades against its pair. You can pick SOL (the default), USDC, or any token pump.fun lists. Only pump.fun can list a pair, so a token you want may not be there.
Fees arrive in the pair. If holders are paid in the pair, nothing is swapped.
How holders are paid
- In the pair. Holders get the fee's own token. SOL by default.
- In a basket. You pick 1 to 3 tokens from our allowed list. Each weight is a whole number, at least 10%, and they add up to exactly 100%.
The first buy
- You can buy up to 10% of supply at launch.
- On a SOL pair, the coin and your buy land in one transaction.
- On a token pair, you still pay in SOL. It is swapped into the pair first, with slippage capped at 1%, in its own transaction in the same approval. Only what your wallet lacks is swapped. If the launch fails after the swap, the pair stays in your wallet and a retry uses it.
Launch sends
You can send the coins your first buy gets to up to 24 other wallets.
- Shares are equal by default. You can edit each one.
- Whatever you don't send stays with you.
- You can't send to your own wallet or to the coin itself.
- Sends need a first buy.
- You pay each new wallet's token-account rent, about 0.0015 SOL each. Sends are never sponsored.
- Sends go 9 wallets to a transaction, all signed in the same approval, after the launch confirms.
- If a send can't land, its coins stay with you and the launch still stands.
Sponsored launches
For a limited time, WeBall pays a pump.fun launch's costs, so the page shows "Launch costs: Free". This holds while:
- WeBall's sponsor budget has room. It's 1 SOL a UTC day, shared with Meteora launches.
- Your wallet has had fewer than 5 sponsored launches that UTC day.
- Your wallet holds at least 0.05 SOL.
Past any limit, you pay the costs yourself. A first buy, its swap on a token pair, and send rent are always yours.
Fees on pump.fun
pump.fun sets the trading fee, not WeBall. When we checked on 18 Oct 2026 it was 0.95% to pump.fun plus a 0.30% creator fee. The creator fee is the part locked to WeBall and shared out.
What pump.fun coins don't get
- No sniper shield.
- No hooks (rules coins).
- No launch lock on your first buy.
- No WeBall graduation. pump.fun's own curve and PumpSwap pool apply.
After launch
- WeBall's keeper claims the coin's fees. A token pair's fees are claimed at pump.fun's own minimum.
- Fees build up in the coin's holder pot.
- Holders are paid in rounds. See Holder rewards.
- The coin page shows trades, holders, the health grade and any launch distribution.
Not financial advice. Memecoins can go to zero.